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For example, if a wizard fails to recall knowledge that should be obvious to them, players can cause hilarity by describing their dumbfounded expression or frantic sputtering. If a barbarian charges into the fray only to get knocked out, the cleric might have a chance to show off their new healing spell – and express their character’s exasperation. Roleplaying critical fails and working together to overcome them is part of the fun. This is a little different for every group of gamers, as some adhere to the rules more strictly than others. But for more casual campaigns, like ones that first-timers usually join, rules are a little more flexible. Among groups of friends, enjoying the journey is often more important than the letter of D&D law.

The fact of the matter is your players will decide what actually happens in each session. The job of a GM isn’t to control the story but to guide it and react to it. You facilitate the adventure that your players are having. When you overplan your sessions you build these dependencies into the narrative that your players need to interact with to make it work. This can lead to a lot of GM frustration. “Argh, why aren’t they talking to this character? I spent a whole hour practising their voice lines and writing a complicated backstory!” Don’t worry. Here’s a secret: until it physically happens in roleplay, nothing is canon. Is your super-serious NPC who guards the secret to the plot ignored after a single story but some random shopkeeper is getting whole hours of screen time? Why can’t that shopkeeper be an important character in the story? The players clearly love her, so let her be a part of the tale. Grab the bits that got forgotten elsewhere and work them into what’s currently happening. Did your players go through the wrong door yet again? No they didn’t. Until you open that door, its contents don’t exist.

It’s surprising how attached a player can become to their character. People even grow attached to another’s character or an NPC (a non-player character which the DM creates and plays as). To combat the worry of losing an amazing character, try rolling a new one. Think about this new characters story, style, and personality. It’s not uncommon for a veteran player to have several characters they are excited to “bring out.” You can consider making this character a relative or friend to your other character. This way, should they fall, their memory lives on. Also, your character you can revitalize your character in a new campaign.

Taking on the mantle of dungeon master can be highly intimidating for D&D beginners and first-time roleplayers. Creating a world, filling it with interesting characters and providing an engaging story for your players that reacts to their decisions – not to mention remembering the various rules required – is a lot to take on if you’re new to the hobby. But learning to DM, GM or whatever two-letter acronym your tabletop RPG of choice throws at you doesn’t need to be quite so daunting. There are some top DM tips that can make your life easier, as well as ultimately providing a better experience for both you and your players, letting you tell the stories you want to.

Though it’s been around for decades now, new players today continue to flock to Dungeons & Dragons. Some love video games like The Elder Scrolls and want a game with even more freedom of choice. Meanwhile, others want to be a part of their own fantasy novel like Lord of the Rings. For some, especially those who aren’t used to roleplaying with others, it can seem a little intimidating at the start. There’s a lot involved in creating a character, and a lot of mechanics to learn and navigate. But for those who love RPGs and spending time with fellow fantasy nerds, there’s no need to fear. Every tabletop veteran starts somewhere. See more details at https://dnds.store/.